Create a crosscompiler that can translate Direct3D shader bytecode to CUDA/PTX code to be used in a GPU software rendering pipeline.
Development of a Photorealistic AR system which supports global illumination effects in dynamic environments.
Development of a rendering system for producing images of twisted loops for use in psychometric tests on mental rotation.
Development of an interactive and intuitive CAD design tool for wall panelling
Develop visual editing and debug methods for our GPU shape grammar derivation