GPU Pipelines investigate new ways to schedule graphics workloads, achieve work distribution between pipeline stages and support recursive pipelines with bounded memory.
Shading Atlas Streaming is an object space shading approach with a texture atlas storing shading information that allows decoupled rendering and streaming.
Softshell, a novel execution model for devices composed of multiple processing cores operating in a single instruction, multiple data fashion, such as graphics processing units (GPUs).
ScatterAlloc is a dynamic memory allocator for the GPU. It is designed concerning the requirements of massively parallel execution.
Parallel Processing and GPU Scheduling