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KronesKino #1 Gaming the Real World

© iam, TU Graz

09.03.2017

KronesKino Session #1

Donnerstag, 9. März 2017 um 18.30h am Institut für Architektur und Medien in der Kronesgasse 5/3, Graz. “Gaming the Real World” (Eklund, 2016) distributed by Steam, is a documentary which examines how videogames are today affecting our real world environment. It follows the UN “block by block” project that uses Minecraft (Mojang, 2012) as a community engagement and collaborative design platform; urban planning simulations developed with Cities: Skylines (Paradox Interactive, 2015) and Block’hood (Plethora Project, 2016) as an educational tool for sustainable neighborhood development. Organized in the scope of the Virtual Spaces Master Studio 2017:16m2 Labyrinths