Simulation & Animation studies methods and algorithms for the computation used in producing images intended to create the perception of motion. The emphasis is on techniques that process 3D graphics data. An object's position and orientation are obvious candidates for animation, but all of the following can be animated as well: an object's shape, its shading parameters, its texture coordinates, the light source parameters, and the camera parameters. This lecture is a comprehensive introduction to the techniques needed to produce 3D animations. The aim is to give a theoretical understanding of these techniques together with programming expertise required to implement them.
Computer Animation, Algorithms and Techniques, by Rick Parent
More material will be provided via SVN (Material/ directory).
Video: Fluid simulation
© Pavlos Mavridis