There are two main technologies why the DAVE is so convincingly immersive. One of them is stereoscopic vision. Each eye sees a slightly different image. This is done by using two projectors for each wall, showing images for the left and right eye alternatingly. The user wears lightweight LCD shutter glasses that are synchronized with the projectors. They are only transparent on one side at a time so the user can see the respective image.
The second important part is motion parallax with the help of head tracking. Depending on the user's eye positions, the image is rendered from the according view. As an example, the user can just move his head sideways to look around a corner of the virtual world. The optical tracking system uses infrared lights and cameras that can detect little retroreflective marker balls. With triangulation their 3D positions is measured. A fixed constellation of markers enables identification and measuring the orientation of an object (the stereo glasses, a game controller, etc.).